![]() Somewhere in the middle you will find your own stratagems to keep them shooters alive! Try the teams thing, and try the formations thing. What does yours play style look like? Though I am always curious, this question is more rhetorical, meant to get you to think about it. ![]() Not all play styles like all units, but each unit has a way it is useful to several situations. Without that support, your team will perish. The next question is if each member of the team is pulling its weight. Then you have to ask yourself, Are my formations as effective as they could be? It does not seem so, if so many enemies are getting past your defenses. Once I started to make formations for different situations or objectives (like kill the most powerful enemy ASAP), the game really clicked, AGAIN.Įverybody wiped in the beginning! You'll see, your formations will start to emerge. This game is so awesome because each player can approach with his or her own play styles. These defenses change as I face different opponents (flyer and cavalry = Pikemen, Other shooters = Movers/Cavalry.) Or I replace them with something stronger.Īnyway, the point is you'll get there. ![]() The Dwarven Axeman, for example, is a great bodyguard for an archer. One that can move well, usually an animal, sometimes a cavalry- and a Pikeman/slow defender to stay close. So for each archer, I try to give it 2 protectors. My play style has emerged to come with little teams. ![]() Then the exposed enemy will be vulnerable. ![]() Also position your archer so at most it will take only one hit. Sometimes it is best to advance and enter defensive stance, so those flyers will take a hit to move. I think you'll find a stack of Elven Longbowmen would slaughter most early sieges if you have walls. To be able to do that at a distance? Well, not everything can. Spinning enemy to gain the flank is the name of the game. The AI comes for them because they are so powerful. ![]()
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